Aegis Descent instal the new12/29/2023 Kilroy, “William McKenzie” “Billy Mac” “Vivian Marley” Jack’s player may have to miss from time to time, being a new Dad. His Demonic form is like a glass robot, looking fragile yet very tough. He knows people, and he has major issues with authority. Jack strongly identifies with the African-American ethnicity of his primary cover, with some modeling off of John Shaft. He had to kill a specific young man, and it turned out that young man was a good boy, but with a bad friend who was a bully and scum. Quietus was a Destroyer sent to arrange the death of a young man to further the purposes of the God-Machine. Our Cast, the Night Train Detective Agency. We are trying it out, seeing how it works. This campaign uses the GMC system, including the Beat system. I expect 1-3 journals regularly, hopefully at least two per session. Like Balance of Shadows and Malibu Dream House, Night Train Detective Agency is heavily sandboxy, as our Demons live out their new lives in the hostile realm of the God-Machine, and it will explore their hopes and their woes as much as a solid “Storyline.” Some sessions may even be entirely IC banter. This is my first Demon: The Descent game, my fourth New World of Darkness game. The nature of the Unchained means it will have less actual journals and more stories or internal monologues (fitting a Neo-Noir theme). Night Train Detective Agency will, like other games, be told in character journals. It is not restricted to them, but certain imagery and events will hew a little closer to that, and the ring has a hard boiled detective, femme fatale, etc. Night Train Detective Agency has some deliberate Noir and Neo-Noir tropes and elements. We are not using the time splinters stuff from the official version, as while we picked Seattle before we realized it was the official city, our plans did not jive with the time travel aspects of that setting. Demon: Night Train Detective Agency is a Demon: The Descent game set in Seattle, Washington.
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